using UnityEngine;
using UnityEngine.UI;
using TEngine;


[Window(UILayer.UI)]
class Window : UIWindow
{
    #region 脚本工具生成的代码
    private Button m_btn1;
    private Button m_btn2;
    private Button m_btn3;
    private Button m_btn4;
    private Button m_btn5;
    private Button m_btn6;
    private m_itemtest m_Itemtest;
    protected override void ScriptGenerator()
    {
        m_btn1 = FindChildComponent<Button>("m_btn1");

        m_btn1.onClick.AddListener(OnClick1Btn);
    }
    #endregion
    protected override void OnUpdate()
    {
        base.OnUpdate();
    }
    #region 事件
    private void OnClick1Btn()
    {
        m_Itemtest = CreateWidgetByPath<m_itemtest>(this.transform, "m_itemtest", true);
    }
    private void OnClick2Btn()
    {
    }
    private void OnClick3Btn()
    {
    }
    private void OnClick4Btn()
    {
    }
    private void OnClick5Btn()
    {
    }
    private void OnClick6Btn()
    {
    }
    #endregion

}
